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Skeleton Sculpt

This is a Skeleton I had sculpted in 3D Coat for the purpose of posing and adding to other sculpt scenes and dioramas I'm working on - this is part of a bigger project that I'll post here later. The original sculpt is high poly (millions of polygons), I took this into 3DS Max to try out the retopology modifier and was impressed - I was able to apply the modifier to multiple bones (the entire hands and feet) and retopo them all at once. Edge flow was not a major concern since this will be posed and used for other sculpt projects - but I did rig it quick with CAT for fun, and was able to upload to mixamo, download some animations and re-map them to the CAT rig. Check out the animation clip at the bottom to see the result (the sword is also one of my sculpts, retopologized quickly in max).

Super fast retopo in 3ds max with the newer retopology modifier.

Super fast retopo in 3ds max with the newer retopology modifier.

19 bones retopologized at once with the retopology modifier in 3ds max. Super fast. The purpose of this model is to pose for other sculpts, so edge flow was not a concern.

19 bones retopologized at once with the retopology modifier in 3ds max. Super fast. The purpose of this model is to pose for other sculpts, so edge flow was not a concern.