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Becky - 3D Character

A 3D Character modeled in 3DS Max with custom wired facial controls and using CAT for rigging. This character was built for students to learn from and practice animation in 3DS Max. This character is UV Unwrapped but not custom painted. Shaders have been setup for Scanline, Mental Ray and Arnold renderers and can be easily customized. The base mesh is low poly with open subdivision applied for high poly renders. Original color concept rough by Geoff Graham, cleanup and rotation by Dave Carson.

Character rendered in 3DS Max using Arnold. All artwork in the render was created by me.

Character rendered in 3DS Max using Arnold. All artwork in the render was created by me.

Character rendered in 3DS Max using Arnold. All artwork in the render was created by me.

Character rendered in 3DS Max using Arnold. All artwork in the render was created by me.

Character rendered in 3DS Max using Arnold. All artwork in the render was created by me.

Character rendered in 3DS Max using Arnold. All artwork in the render was created by me.

Character rendered in 3DS Max using Arnold. All artwork in the render was created by me.

Character rendered in 3DS Max using Arnold. All artwork in the render was created by me.

Rotation and wire.

Character Expression Pose

Character Expression Pose

Character Expression Pose

Character Expression Pose

Character Expression Pose

Character Expression Pose

Character Expression Pose

Character Expression Pose

Character skinning test

Character skinning test

Basic face rig using CAT bones and morph targets

Basic face rig using CAT bones and morph targets

Character CAT rig in 3DS Max

Character CAT rig in 3DS Max

Wired control panel.

Wired control panel.

Wired control panel

Wired control panel

Alternate Costume (Assassin)

Alternate Costume (Assassin)

Original rough design by Geoff Graham

Original rough design by Geoff Graham

Cleaned up mouth chart by Dave Carson

Cleaned up mouth chart by Dave Carson

Cleaned up and stylized rotation by Dave Carson

Cleaned up and stylized rotation by Dave Carson