A 3D Character modeled in 3DS Max with custom wired facial controls and using CAT for rigging. This character was built for students to learn from and practice animation in 3DS Max. This character is UV Unwrapped but not custom painted. Shaders have been setup for Scanline, Mental Ray and Arnold renderers and can be easily customized. The base mesh is low poly with open subdivision applied for high poly renders. Original color concept rough by Geoff Graham, cleanup and rotation by Dave Carson.
Rotation and wire.